So after things at the convention center died down yesterday I stashed my backpack at Alex’s hotel. Conveninetly Alex had significantly more stamina for the night than I did so it wound up staying there until the end of the day today (sunday) and I wound up scrounging a notepad and pen from vendors in the trade show room since even my beloved moleskine was inside it. (Thanks O’Reilly [pic] and Vancouver Film School, respectively.)
So without further adieu, here’s what I’ve got scratched in my various notepads here.
From the How to be a web design superhero session (for which i promise to clean up my notes soon):
- The idea of Web Standards as a virus. Usually one person in a team will start to become interested in standards and working on projects in that way which will slowly move across to more and more members of the team learning about it (so they can at least know what’s going on) and eventally working in that way themselves.
From the keynote speech by Jim Coudal and Jason Fried:
- Splitting processes across multiple divisions or people with rigid limits on who does what (building an assembly line type of process) typically just leads to cross-team resntment. The designers demand greater precision when their mockups are built out because they don’t understand the build process, and the developers don’t appreciate the way things are designed because it’s not done with an eye for how things really work once it’s built.
- Design is not just about making exsting content pretty!
Miscellaneous other bits from Saturday:
- Do post-mortem reviews for everything. Site launches (what could have been better?), client meetings (how can we explain things to them better?), job interviews (how could we more effectively get the information we want to know?).
- As long as you learn from it, failure is a good thing.
- Doing things with a small team means it’s easier for you to change direction if you need to. Agility is more important than brute force.
- It’s usually more important to find someone who is passionate about the work they do and interested in learning more than it is to find someone who meets a (typically less-than-reasonable) laundry list of “job requirements”.
- On the subject of home offices and working from home:
- You have to know when to stop: at some point your time should totally stop beig work time and should start being just yours (or your family’s but you get the idea, all work and no play makes Jack a dull boy).
- Make sure work feels like work. If it doesn’t you’ll be more likely to wander off and let your attention and motivation slip.
- Seperate your workspace from your living space. Make sure there is a distinction between the two.
Sunday’s notes later, I need to get to sleep to make sure I’ll be able to survive going to Jemma, Dustin and Curt’s presentation in the morning. (I got to listen in on their planning this morning and it made me realize just how shoddy my design education is. Stupid Studio Art degree.)
Technorati Tags: sxsw, sxswi2006
* building big things with small teams
* less can be an advantage
* “hey baby, i’m building a web app”
* does the best design work need to be independent of the client?
* small groups can learn quickly and change direction more easily
* building residual value into the work you do
* coudal: we won’t take a new project if we don’t think we can learn something new about the way.
* fried: how do you take your skills, interests and curiousity and turn that into a business?
* people are ususally intimidated by starting something new, especially a new business.
* don’t quit your day job and go get VC. start a side job.
* mentions: del.icio.us and basecamp, jewelboxing, blinksale
* advantages of starting on the side
** obscurity- if you fail and nobody sees it’s easier to get back up.
** less- “less is a huge competitive advantage”, it’s a very cold war mentality to try to outspend the competition, making things easy will make them more enjoyable for yourself.
*** making less requires less time.
crap, my battery is dying, more later
Technorati Tags: sxsw, sxswi2006, jim+coudal, jason+fried, 37signals
these are some quick notes from this session, i’ll clean things up later on.
* backstory- notmany people set out to be a superhero or a web designer, something happens that makes them one.
* moral code - belief in what’s right and wrong on the web and to fix bad web design
* selfless- share knowledge and experience freely
* motivation- to be a web design superhero you need to be driven. web design isn’t just a “day job” thing.
* secret identities- you may be familiar with someone’s work but not with them as an individual
* secret hideaway- fortress of solitude, batcave
* easily identified by logos/symbols
* day life vs. secret life- day jobs are seperate from web design motivation
* sometime for groups
* some people aren’t innately skilled, but are good with a tool or set of utilities (think batman)
* trademark weapons- batarang, lasso of truth, text editor, flash
* superpowers
** super speed- need to keep up with trends and new technologies, constant learning and fast reaction and turnaround times
** elasticity
** telepath/clairvoyance- figure out what people mean and want from people who don’t have the vocabulary to fully describe what they mean
** mind control- show clients that they don’t need everything they may believe they do.
** empathy- understand the end users who will be using a site, and to be able to understand their needs.
** danger sense- seeing when problems will be coming with a project or client and developing a plan to deal with them.
** precognition- able to see what the future holds and be able to build with that in mind
** x-ray vision- see what the semantic markup requirements of a lout should be rather than just trying to recreate a layout visually.
** invulnerability- accepting feedback from clients or other commenters.
** invisibility- “where are the women in web design?”
* sidekicks and supervillains
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Okay, it took about 10 hours longer than expected but I’ve made it to Austin!
Now I’m going to wait for room service and pass out. Tomorrow should prove interesting.
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I’ve been in Houston for several hours now. The airport is by far one of the largest most “gleaming sci-fi utopia” buildings I’ve ever seen. Peoplemovers and vaulted glass walls and plasma displays about.
Which doesn’t stop me from being on the verge of collapse from being up so long, but I’m almost there (in another hour).
On the plus side I did get to watch a woman go from “nearly ready to throttle someone” to “verge of tears” over missing her earlier connection that was supposed to take her to Austin. When the going gets tough, take pleasure in the misery of others.
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So my flight schedule was set so that I’d get up at the crack of dawn (actually, significantly before, but I digress) and then reach Austin by noon. But thanks to the magic of modern technology (in this case a delayed flight), I missed my connection to Austin and instead will be flying through Houston to Austin (after I leave here, that is) and will arrive in Austin around 8pm.
Let the good times roll.
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Giving Performancing another shot on my dad’s laptop. Have to wait and see if it will hold up enough for me to use it while I’m at SXSW.
Anyway, a couple more SXSW links…
Got word that work is going to be sending my supervisor and myself to SXSW Interactive in March so I’ve been keeping some little notes of some of the other things going on around there to keep track of.
Technorati Tags: sxsw, sxsw2006, austin, barcamp, wordpress, 20x2, refresh+dc